![]() ![]() Alternatively, Sorocco offers a large pool of HP and a knack for defense. When she’s in front, her attack power is boosted, making for a formidable threat. ![]() Sharra is a character with a meager supply of health but some hard-hitting attacks and thew ability to wield daggers which strike with deducting an energy point. Pleasingly, there are quite a few strategic options. Even early on, adversary attacks can be hard-hitting. Beyond the traditional attacks, buffs, debuffs, and status ailments, you’ll also want to beef up your blocking. Each turn you’re given an allotment of energy points which are used to play cards from your hand. Roguebook’s hook it that you’ll use cards to oversee a pair of adventurers, with the character in front doomed to receive the bulk of damage. Roguebook’s exploration complements combat quite nicely and paving a pathway to an exposed outpost can feel rewarding.Ĭolor-coded icons show the general level of adversity that you’ll face before venturing into battle. Beyond navigable tiles, you’ll uncover structures that lets you select from one of three cards, gold, and if you’re lucky, the sporadic health potion. Some tools uncover a single hex, others a lane, while a pot of paint exposes a whole section of the parchment. But more likely you’ll lay down paint to reveal swaths of the landscape. Sure, you can head right for the boss if you’re feeling courageous. Initially, a starting area and a path to the boss is visible, but you’ll use recovered ink to render the rest of the environment. When you’re not battling, a team of two protagonists progressively restore a procedurally-generated, hex-based landscape. Deposited in a well, magic has turned the relic sentient, and the old book has trapped adventurers on its incomplete pages. Here’s why:Īs an off-shoot of Faeria: Chronicles of Gagana, the game’s moniker refers to an ancient tome. But as a collaboration between Faeria developers Abrakam Entertainment and Richard Garfield, the designer of Magic: The Gathering, the Switch release of Roguebook diverges from convention. From Slay the Spire, Monster Train, Griftlands, to Inscryption card battlers that incorporate deck management qualities are plentiful, and intermittently, a bit derivative. Much like the genre’s disbursement of new cards, new deck building games seem to arrive on a regular basis. Uncover merchants, ruins to explore, and other random encounters.Price: $24.99 via digital download, $31.49 Deluxe Edition Using magic ink, you can reveal more of the map over time. The pages in Roguebook are procedurally-generated maps with hexagonal tiles. Uncover merchants, ruins to explore, and other random encounters. As the saying goes, know when to hold ‘em and know when to fold ‘em.Įxplore a storybook world. Build your deck wisely, or die and be forced to start over. Collect and assemble decks from over 200 cards which you can upgrade with gems. Use your characters strategically: some cards are better if played by one character rather than by the other. The one in front will protect the one in the back, and you can switch if needed. ![]() Select from six pairs of heroes, each one with their own collection of cards, a unique skill tree, and their very own relic of power. Now, you must find your way out.Ĭhoose your protagonist. It has trapped you in its enchanted pages. Once upon a time, a book that contained all the legends of Faeria was touched by magic and became a living, thinking entity. Deckbuilding meets roguelike games in Roguebook, a game where you lead a pair of heroes trying to escape from a fantasy world within the titular book. ![]()
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